September 11, 2020Dev Blog

Early Access: Officer Orders

Welcome Soldiers!

 

In our player roles developer blog, we mentioned orders that Section Leader’s are able to activate which affects nearby section members. This week’s instalment will look at these Officer abilities and how they will benefit a section’s effectiveness in battle. The effects are placed on section members who are within range of their Section Leader when the ability is activated so sections that move together will get the most out of these abilities and will drive the momentum of the battle. With only one ability allowed to be active at any time, Section Leaders are responsible for issuing these orders for the right times and situations.

The Section Leader abilities are the first implementation with the values, durations and cooldowns going through reiteration as we test balancing. We will also be looking at adding additional orders as we move through development, with potential faction-specific abilities coming later down the line.

 

Increase movement speed

This effect will increase the movement capabilities of the section. Motivating his section to cover ground, an Officer can help ensure his section crosses open terrain quicker to avoid excessive casualties during the advance. While this ability is active, the sections movement speed is increased by 50% for 3 seconds.

Effect: Increased player movement speed

Duration: 3 seconds

Cooldown: 5 minutes

Increase damage resistance
 

Section Leader’s have the option to support their unit by reducing all damage taken. While this buff is active, the section is able to withstand higher levels of damage beyond normal limits while clinching objectives or holding an overwhelmed flank. Active for 3 seconds, this ability reduces damage taken by 25%.

Effect: Reduce damage taken

Duration: 3 seconds

Cooldown: 5 minutes

 

Reduce stamina cost
 

To prevent weariness from the exhausting crossing of no man’s land, Officers can push their section the extra distance to safety. This ability reduces the drain all actions have on stamina. Take the fight to the enemy by being fresh and battle-ready when reaching the opposing trench line. This ability lasts for 3 seconds and reduces stamina cost by 50%.

Effect: Reduce stamina cost of any action

Duration: 3 seconds

Cooldown: 5 minutes

 

Increase charge speed

With bayonet’s fixed, Officers are able to boost their section’s sprint speed during bayonet charges. This increased speed allows a unit to close the distance with the enemy en-masse to get within striking range. The charge buff is active for 3 seconds and increases charge speed by 50%.

Effect: Faster sprint speed while bayonet charging

Duration: 3 seconds

Cooldown: 5 minutes

 

We’ll be posting updates on these abilities as we move through development and refine this system. Stay posted for further dev blogs!

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