July 2, 2021Release

Hotfix: 0.12.1 Released

Welcome Soldier

We hope you’ve been enjoying 0.12 and want to thank you for all the great feedback we’ve been receiving. Today we’re releasing a hotfix for 0.12 to address some common issues and long standing bugs, but also to introduce a few balance and gameplay changes.

Most notably, we’ve reworked all Assault layers to include more objectives per sector, but decrease in objective count as the attackers advance through the map. We’re looking forward to your feedback.

Additionally, Beyond The Wire is still 50% off during the Steam Summer Sale! Now is a great time to get your friends into the game at a reduced price.

Gameplay

Changes

  • Reduced global sway factor from 0.65 to 0.1
  • Increased round duration on Frontlines from 45 mins to 60 mins
  • Updated Commander Abilities
    • Removed time-cooldown on all support abilities
    • Reduced passive income on command points from 1 per 2 seconds to 1 per 3 seconds
    • Altered cost of support abilities to
      • HE Artillery – 200
      • Chlorine Gas Artillery – 120
      • Smoke Artillery – 80

Fixes

  • Fixed British Vickers Mk1 using the incorrect weapon model

Maps

  • Updated all Assault layers to include more objectives per sector and decrease by one in the next sector
    • Reworked Ansoncourt Assault GER vs FR
    • Reworked Ansoncourt Assault USA vs GER
    • Reworked Cantigny Assault GER vs FR
    • Reworked Cantigny Assault USA vs GER
    • Reworked Chateau-Thierry Assault GER vs FR
    • Reworked Chateau-Thierry Assault USA vs GER
    • Reworked Combles Assault FR vs GER
    • Reworked Combles Assault UK vs GER
    • Reworked Poelcappelle Assault FR vs GER
    • Reworked Poelcappelle Assault UK vs GER
    • Reworked Sechault Assault FR vs GER
    • Reworked Sechault Assault HHF vs GER
    • Reworked Sechault Assault FR vs GER
    • Reworked Zonnebeke Assault FR+UK vs GER
    • Reworked Zonnebeke Assault UK vs GER
    • Reworked Zonnebeke Assault GER vs FR

UI

  • Added auto scroll to role hint
  • Fixed role hint widget not disappearing
  • Fixed “Lorem ipsum” default text
  • Fixed role hint not respecting user setting for not displaying it
  • Fix sector count displaying in Firefight game mod
  • Fix join button text not changing color properly

Optimization

  • Fixed server crash when calling in artillery
  • Fixed view flickering when changing stance

Known issues

  • Assault objectives can appear alphabetically out of order in the HUD
  • Reloading field cannons will sometimes cause a light glare to show up briefly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • Some surfaces do not show impact effects. Damage should still apply
  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
  • VOIP widget role icon is not being displayed correctly

Note for AMD FX CPU users

AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround

1. Open following file:

C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

If the file doesn’t exist, create it.

2. Add following lines at the end:

[/script/engine.audiosettings] bDisableMasterEQ=True
[Audio] bDisableMasterEQ=True

X