We’ve been hard at work and heads down over the past few weeks, making good progress on some very cool and exciting things for Beyond the Wire. As some may know, our Community Manager BLITZ has recently taken some well deserved time off and will be back with us soon. In the meantime, we wanted to thank everyone for their patience, and share an update with you all regarding our development progress. Drumroll please…
We’re very excited to announce that the second Closed Alpha phase will start later this month!
We greatly appreciate those who not only participated in the first Alpha wave, but also took the time to fill out the feedback forms. This feedback has been extremely helpful in identifying which parts of the game are the most enjoyable so far, as well as which gameplay elements require additional iteration.
We’ve spent the past 1.5 months working to both address feedback we’ve received and add polish. We’re incredibly excited to show Alpha players what new features and new content has been added, as well as explain fixes and tweaks that have been made to the Alpha version of BTW.
If you were part of the previous Beyond The Wire Closed Alpha, you don’t have to do anything additional to get access to it once it goes live again. You’re already in!
If you signed up for the Closed Alpha but haven’t received a successful invite yet, please keep an eye on your email inbox - we will be inviting an additional wave of testers in the next few days! We’re looking forward to getting even more of you into the game.
If you didn’t have a chance to sign up for the Closed Alpha in the first wave, not to worry! Sign-ups are now OPEN again! While we will still be prioritizing those that signed up in the initial wave, we wanted to give new folks a chance at securing a spot as well. We love that so many people are on the hype train with us!
We will be hosting additional livestreams in the coming weeks to showcase parts of the game you all have been excited to learn about. We also have more devblogs in the works that go into detail about gameplay and technical aspects that are unique to Beyond The Wire.
In the meantime, please make sure to wishlist Beyond The Wire on Steam, if you haven’t already. This helps us tremendously, as it grants us additional exposure on Steam. You can add us to your Wishlist here. Thank you!
Now, we couldn’t let you head into the weekend without some eye-candy, which is why we want to share with you a work-in-progress version of the Passchendaele minimap. Let us know on Discord if you’ve spotted something interesting!
Click to view high-resolution version
Until next time, and stay posted Soldiers!