Welcome Soldiers!
We've worked to get this first hotfix ready to resolve some issues that arrived with V0.10 last week - including some stability fixes and the return of Cantigny after having to to be pulled from the map rotations. Check out the changelog below!
Gameplay
Changes
- All Medic 01 roles now have smoke grenades instead of hand grenades
- Disabled explosion when digging down Ammunition dump
Fixes
- Fixed Heavy Fortification barbed wire causing movement to be slowed down permanently
- Fixed Ammo Bags and Ammunition Dumps rearming constantly and rearming outside of radius
- Fixed players not being able to shoot people through QF 13-pounder shield opening
- Fixed taking damage and being slowed down for a second after cutting wire
- Fixed barbed wire slowdown and damage applying even when not overlapping with the actual barbed wire model. Previously you would start taking damage from further away than intended
- Fixed barbed wire slowdown not being removed when the current barbed wire is cut. Previously you could take damage right after cutting barbed wire and walking through it
- Fixed GER Medic 02 wrong loadout name
- Fixed damage not being removed when entering the next sector during prep phase and the next sector becoming active on Assault
- Fixed AEF HMG NCO has field dressing in inventory
- Fixed equipment name being misspelt for BEF Signaller
Weapons
New
- Added No. 20 Rod Rifle Grenade to BEF Grenadier
Changes
- Updated ADS view for all pistols. Sight pictures should be improved and be more consistent.
Fixes
- Fixed Lewis Gun having incorrect equip/unequip animations
- Fixed P14 having wrong HUD image
- Fixed incorrect HUD images for Mk1 grenade and Mills bomb grenade
- Fixed Assault objective map markers being filled 70% at match start
Maps
Art
- Improved visibility of characters in darker scenarios
- Fixed collisions for dead trees
- Fixed sprint animation not stopping during climb/vault
- Fixed animations not resetting when a player is wounded while interacting
- Fixed wound and blood textures not showing on player models
- Fixed deployment view floating above maps
UI
- Added message to server queue widget to notify players about seeding empty servers
- Updated neutral sector flag for Frontlines
- Updated spawn type icons
- Fixed spelling error in spawn button and fixed formatting for overrun rally / SL spawns
- Fixed end round screen displaying "The match is a draw" briefly
- Fixed spawn point list only showing two spawn points
- Fixed next map widget displaying incorrect image
- Disabled option to enable automatic bolting
- Disabled option to share rally point in map widget
Optimization
- Various crash fixes
- Improved the prioritization of sounds. This ensures certain sounds will always play, even if the audio channel limit is reached.
- Increased audio channels on Epic from 128 to 192 to allow more sounds to be played at once and reduce the likelihood of sounds cutting out
- Improved performance on deployment view
- Optimized HUD widgets
- Optimized character models
- Optimized dismemberment limb models
Known issues
- No. 20 Rifle Grenade equip animation not properly lined up
- No. 20 Rifle Grenade uses placeholder sounds
- Players may experience blurry textures on certain graphical options
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
- VOIP widget role icon is not being displayed correctly
- Damage radius of field cannons will sometimes cause players to not be killed immediately
- No. 20 Rifle Grenade is called “VB Rifle Grenade”