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We've worked to get this first hotfix ready to resolve some issues that arrived with V0.10 last week - including some stability fixes and the return of Cantigny after having to to be pulled from the map rotations. Check out the changelog below!
Changes
Fixes
New
Changes
Fixes
Fixed visual effects not loading for some maps
Cantigny
Fixed barbed wire causing major performance drop
Fixed various gaps in Cantigny cathedral
Combles
Fixed aggressive culling in certain areas
Fixed cart disappearing too close to the player
Fixed floating trees in certain areas
Frise
Poelcappelle
Fixed floating rock at B3-3-2
Fixed tunnel at B3-4-5 having collision and terrain issues
Fixed a hole in the ground at D3-4-3, Fixed a gap in the sandbags at C3-3-4
Fixed Poelcappelle frontlines layers missing blocking volume during staging
Fixed missing wall section
Séchault
Fixed floating cans
Fixed floating assets in bunkers
Fixed foliage clipping through building
Fixed bad collision in tunnel
Fixed no collision on trench wall
Shooting Range