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Hotfix: V0.10.1 released


Releases
April 23, 2021
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Welcome Soldiers!

We've worked to get this first hotfix ready to resolve some issues that arrived with V0.10 last week - including some stability fixes and the return of Cantigny after having to to be pulled from the map rotations. Check out the changelog below!

Gameplay

Changes

  • All Medic 01 roles now have smoke grenades instead of hand grenades
  • Disabled explosion when digging down Ammunition dump

Fixes

  • Fixed Heavy Fortification barbed wire causing movement to be slowed down permanently
  • Fixed Ammo Bags and Ammunition Dumps rearming constantly and rearming outside of radius
  • Fixed players not being able to shoot people through QF 13-pounder shield opening
  • Fixed taking damage and being slowed down for a second after cutting wire
  • Fixed barbed wire slowdown and damage applying even when not overlapping with the actual barbed wire model. Previously you would start taking damage from further away than intended
  • Fixed barbed wire slowdown not being removed when the current barbed wire is cut. Previously you could take damage right after cutting barbed wire and walking through it
  • Fixed GER Medic 02 wrong loadout name
  • Fixed damage not being removed when entering the next sector during prep phase and the next sector becoming active on Assault
  • Fixed AEF HMG NCO has field dressing in inventory
  • Fixed equipment name being misspelt for BEF Signaller

Weapons

New

  • Added No. 20 Rod Rifle Grenade to BEF Grenadier

Changes

  • Updated ADS view for all pistols. Sight pictures should be improved and be more consistent.

Fixes

  • Fixed Lewis Gun having incorrect equip/unequip animations
  • Fixed P14 having wrong HUD image
  • Fixed incorrect HUD images for Mk1 grenade and Mills bomb grenade
  • Fixed Assault objective map markers being filled 70% at match start

Maps

  • Fixed visual effects not loading for some maps

  • Cantigny

    • Fixed barbed wire causing major performance drop

    • Fixed various gaps in Cantigny cathedral

  • Combles

    • Fixed aggressive culling in certain areas

    • Fixed cart disappearing too close to the player

    • Fixed floating trees in certain areas

  • Frise

    • Fixed fire sound being audible but no fire effect being visible in certain areas
  • Poelcappelle

    • Fixed floating rock at B3-3-2

    • Fixed tunnel at B3-4-5 having collision and terrain issues

    • Fixed a hole in the ground at D3-4-3, Fixed a gap in the sandbags at C3-3-4

    • Fixed Poelcappelle frontlines layers missing blocking volume during staging

    • Fixed missing wall section

  • Séchault

    • Fixed floating cans

    • Fixed floating assets in bunkers

    • Fixed foliage clipping through building

    • Fixed bad collision in tunnel

    • Fixed no collision on trench wall

  • Shooting Range

    • Fixed BEF and HHF versions of shooting range not loading

Art

  • Improved visibility of characters in darker scenarios
  • Fixed collisions for dead trees
  • Fixed sprint animation not stopping during climb/vault
  • Fixed animations not resetting when a player is wounded while interacting
  • Fixed wound and blood textures not showing on player models
  • Fixed deployment view floating above maps

UI

  • Added message to server queue widget to notify players about seeding empty servers
  • Updated neutral sector flag for Frontlines
  • Updated spawn type icons
  • Fixed spelling error in spawn button and fixed formatting for overrun rally / SL spawns
  • Fixed end round screen displaying "The match is a draw" briefly
  • Fixed spawn point list only showing two spawn points
  • Fixed next map widget displaying incorrect image
  • Disabled option to enable automatic bolting
  • Disabled option to share rally point in map widget

Optimization

  • Various crash fixes
  • Improved the prioritization of sounds. This ensures certain sounds will always play, even if the audio channel limit is reached.
  • Increased audio channels on Epic from 128 to 192 to allow more sounds to be played at once and reduce the likelihood of sounds cutting out
  • Improved performance on deployment view
  • Optimized HUD widgets
  • Optimized character models
  • Optimized dismemberment limb models

Known issues

  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • Players may experience blurry textures on certain graphical options
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
  • VOIP widget role icon is not being displayed correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • No. 20 Rifle Grenade is called “VB Rifle Grenade”