We have a small hotfix to release which addresses a number of issues on our maps and includes new gameplay layers. Check out the changelog below!
Gameplay Layers
Updated MapRotation.cfg for server owners
Added Sechault Assault 1915 GER vs FR
Added Zonnebeke Assault 1914 GER vs FR
Added Ansoncourt Assault 1915 GER vs FR
Added Ansoncourt Frontlines 1915 FR vs GER
Changed attacking team on Cantigny Assault GERvsFR from French to German
Changed attacking team on Chateau-Thierry Assault GERvsFR from French to German
Cantigny
Combles
Fixed floating trees at C2-2-8
Fixed grave collisions
Poelcapelle
Added easier ways to get out of BEF spawn
Fixed deep craters across
Fixes exposed water planes
Fixed floating assets
Fixed missing corpses
Sechault
Fixed exposed trench line edges
Fixed no Collision on Trench Wall at E3-4-5
Fixed pile of corpses missing textures
Zonnebeke
Fixed static meshes clipping deeply through the roof of a trench foxhole at B2-5-4
Fixed a visible gap in the terrain at C3-7-3
Fixed melee weapons playing flesh bullet impact effects instead of melee impact effects.
Fixed issue with cannon muzzle smoke jittering
Fixed collision issues with earthen trenches on LOD3
Fixed ground decals projecting onto player models
Changing stance causes the camera to flicker
No. 20 Rifle Grenade equip animation not properly lined up
No. 20 Rifle Grenade uses placeholder sounds
Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
VOIP widget role icon is not being displayed correctly
Damage radius of field cannons will sometimes cause players to not be killed immediately