Update 0.12 arrives with the usual host of fixes and changes as well as our new gamemode, Firefight. Check out the full changelog below!
New
Added game mode Firefight
Small-scale game mode designed for low-populated servers and seeding
Players fight over one sector until the time runs out
Capture points follow the same logic as capture points on Frontlines
Only Commander, Infantry and Engineer sections are available
Fixes
Fixed incorrect weapon image being displayed for GER Artillery Crewman
Fixed incorrect icon being displayed for HHF Sapper 01
Fixed incorrect weapon name being displayed for GER Sapper and Builder roles
Fixed incorrect weapon name being displayed for HHF Assault 01 role
Fixed AEF HMG Crewman having deployable sandbags
Fixed knives not having enough range to hit prone and crouched players
Gameplay layers
Added Sechault Firefight
Added Ansoncourt Firefight
Added Frise Firefight
Added Poelcapelle Firefight
Ansoncourt
Fixed floating grass
Fixed players being able to leave the playable area
Fixed misplaced smoke effect
Cantigny
Fixed floating grass
Fixed gaps in the Cathedral allowing players to enter upper level
Fixed water plane poking out of the terrain
Chateau-Thierry
Fixed floating rocks
Fixed floating trees
Fixed low rendering distance for plank pile
Fixed missing geometry on rocks near C3-5-5
Combles
Frise
Fixed fence being below the ground
Fixed ground texture applying to players at B3-6-8
Poelcapelle
Fixed floating piece of terrain
Fixed floating debris
Sechault
Fixed misaligned sandbag section
Fixed gaps between earthen trench pieces on The Anthill
Fixed various melee impact effects
Added new sounds for Trench Clubs when hitting concrete
Fixed rifle projectiles not penetrating deep enough
Fixed sharp melee weapons not showing effects on certain surfaces
Fixed rifle grenades having not showing effects on certain surfaces
Fixed fabric surface showing wood effect on explosion
Fixed sandbags having no impact effects
Fixed helmet surface having no impact effects
Added a hint that describes the purpose of a role when spawning
Changed sections to be collapsed by default in section selection screen
Updated Assault HUD to match new Frontlines HUD
Optimized red flare effect
Fixed wood debris LODing too early
Enabled projectile collision and penetration on tents
Disabled collision on tent ropes
Firefight game mode UI shows more than one sector
New role hints will not scroll if the text length exceeds the height of the widget. Fix incoming
New role hints may stick to the screen and not fade out. Press ESC to force it to disappear
Reloading field cannons will sometimes cause a light glare to show up briefly
Damage radius of field cannons will sometimes cause players to not be killed immediately
Some surfaces do not show impact effects. Damage should still apply
No. 20 Rifle Grenade equip animation not properly lined up
No. 20 Rifle Grenade uses placeholder sounds
Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
VOIP widget role icon is not being displayed correctly
AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround
1. Open following file:
C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini
If the file doesn't exist, create it. 2. Add following lines at the end: [/script/engine.audiosettings] bDisableMasterEQ=True [Audio] bDisableMasterEQ=True