June 24, 2021Release

Update: V0.12 Released!

Welcome Soldiers!

Update 0.12 arrives with the usual host of fixes and changes as well as our new gamemode, Firefight. Check out the full changelog below!

 

 

Gameplay

New

  • Added game mode Firefight

    • Small-scale game mode designed for low-populated servers and seeding

    • Players fight over one sector until the time runs out

    • Capture points follow the same logic as capture points on Frontlines

    • Only Commander, Infantry and Engineer sections are available

Fixes

  • Fixed incorrect weapon image being displayed for GER Artillery Crewman

  • Fixed incorrect icon being displayed for HHF Sapper 01

  • Fixed incorrect weapon name being displayed for GER Sapper and Builder roles

  • Fixed incorrect weapon name being displayed for HHF Assault 01 role

  • Fixed AEF HMG Crewman having deployable sandbags

  • Fixed knives not having enough range to hit prone and crouched players

Maps

Gameplay layers

  • Added Sechault Firefight

  • Added Ansoncourt Firefight

  • Added Frise Firefight

  • Added Poelcapelle Firefight

Ansoncourt

  • Fixed floating grass

  • Fixed players being able to leave the playable area

  • Fixed misplaced smoke effect

Cantigny

  • Fixed floating grass

  • Fixed gaps in the Cathedral allowing players to enter upper level

  • Fixed water plane poking out of the terrain

Chateau-Thierry

  • Fixed floating rocks

  • Fixed floating trees

  • Fixed low rendering distance for plank pile

  • Fixed missing geometry on rocks near C3-5-5

Combles

  • Fixed floating grass

Frise

  • Fixed fence being below the ground

  • Fixed ground texture applying to players at B3-6-8

Poelcapelle

  • Fixed floating piece of terrain

  • Fixed floating debris

Sechault

  • Fixed misaligned sandbag section

  • Fixed gaps between earthen trench pieces on The Anthill

 

Art

  • Fixed various melee impact effects

  • Added new sounds for Trench Clubs when hitting concrete

  • Fixed rifle projectiles not penetrating deep enough

  • Fixed sharp melee weapons not showing effects on certain surfaces

  • Fixed rifle grenades having not showing effects on certain surfaces

  • Fixed fabric surface showing wood effect on explosion

  • Fixed sandbags having no impact effects

  • Fixed helmet surface having no impact effects

UI

  • Added a hint that describes the purpose of a role when spawning

  • Changed sections to be collapsed by default in section selection screen

  • Updated Assault HUD to match new Frontlines HUD

Optimization

  • Optimized red flare effect

  • Fixed wood debris LODing too early

  • Enabled projectile collision and penetration on tents

  • Disabled collision on tent ropes

Known issues

  • Firefight game mode UI shows more than one sector
  • New role hints will not scroll if the text length exceeds the height of the widget. Fix incoming

  • New role hints may stick to the screen and not fade out. Press ESC to force it to disappear

  • Reloading field cannons will sometimes cause a light glare to show up briefly

  • Damage radius of field cannons will sometimes cause players to not be killed immediately

  • Some surfaces do not show impact effects. Damage should still apply

  • No. 20 Rifle Grenade equip animation not properly lined up

  • No. 20 Rifle Grenade uses placeholder sounds

  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.

  • VOIP widget role icon is not being displayed correctly

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround

    1. Open following file:

    C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

    If the file doesn’t exist, create it.
    2. Add following lines at the end:
    [/script/engine.audiosettings] bDisableMasterEQ=True
    [Audio] bDisableMasterEQ=True

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