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It’s muddy, it’s bloody, it’s gruesome. Tight corners, waves of bayonets on all sides, and limited vision - this game shows off Trench Warfare at its worst. Are you up to the challenge?
Melee combat adds one last brutal option to the arsenal of choices players have at their disposal. Our melee system includes directional input, and we will be adding even more weapon choice to this feature as development continues. All of this adds to the realistic portrayal of World War 1 combat.
Beautifully crafted maps provide a rich playing environment that emphasizes tactical and strategic challenges.
The Battle of Poelcappelle was fought in Flanders, Belgium, on 9 October 1917 by the British Second Army and Fifth Army against the German 4th Army, during the First World War. The battle marked the end of the string of highly successful British attacks in late September and early October, during the Third Battle of Ypres. Only the supporting attack in the north achieved a substantial advance.
On the main front the German defences withstood the limited amount of artillery fire achieved by the British after the attack of 4 October. The ground along the main ridges had been severely damaged by shelling and rapidly deteriorated in the rains, which began again on 3 October, turning some areas back into swamps.
As the summer of 1917 arrived the battle for West Flanders stepped up in pace. In order to gain control of critical rail lines and supply routes, the Allies prioritised the capturing of the southern and eastern ridges of Ypres. The lush farmlands and fields were soon churned to muddy bogs with seemingly endless shell craters that marred the land.
Bombed buildings, huge shell craters and extensive trench networks make up the 2km² playable area that Zonnebeke offers. The narrow stretch of no-man’s land is broken up by a skeleton of a small village that has been demolished in the early skirmishes. Teams will need to ensure they carry their momentum as they approach these central capture points as the fight can become a stalemate.
The Meuse-Argonne Offensive was part of the final Allied offensive of World War I and was one of the attacks that brought an end to the War. With over a million American soldiers deployed to the front, it was the largest operation of the American Expeditionary Forces (AEF) in World War I.
Ranging from the dense woodland of the Argonne Forest, sprawling, extensive trenches and engulfing shell craters, the Argonne will be one of the most diverse environments in Beyond The Wire. Featuring 1km² of playable area, players will need to be alert to the enemies movement to prevent surprise assaults from all sides.
After a week of heavy shelling to disrupt German defences, the British and French armies advanced on the lines to the North and South of the Somme in hopes of pushing back the enemy. However, the German Empire had dug deep and reinforced their position which slowed the British and French forces, inflicting massive casualties with each day of fighting.
Spanning 1.2km² of playable area, the Frise battlefield features rolling hills, abandoned farm grounds and thick tree coverage that creates diverse biomes to fight over. This wide range of environmental features means Frise will have the most variety of the maps that will be launching at Early Access.
Cantigny will take players to be part of the spring offensive of 1918, and the first major assault that the AEF led, alongside the French Republic, since entering the war a year earlier.
Despite only being a small hamlet of farmyards, houses and shops, the village of Cantigny was important geographically to both sides with Paris, Amiens and the English Channel all within striking distance. After seeing many years of undisturbed peace despite seeing conflict earlier in the war, The German Empire took control of Cantigny during spring offensive in March 1918, and after suffering through a month of artillery exchange, the AEF launched a counter-attack to retake the small village.
Shifting the frontline to the first and second battle of the Marne, with this map being our most geographically diverse to date.
This field of battle features a variety of small villages, an airfield, farmland, forests, destroyed towns, river crossing, trench lines, ammunition depots, underground bunkers and a large Château situated on the highest point of the map.
Inspired by the conflict for Hartmannswillerkopf peak this map introduces a brand new biome filled with snowy hills, rocky outcrops and stone structures. Throughout World War 1 the French and German armies clashed on the mountain attempting to gain control of the vantage point, with both sides winning battles and taking control for a time.
Séchault was the site of an infamous battle from the Meuse-Argonne offensive where the Harlem Hellfighters gained renown. Charging through the hills of Séchault shows the difficulties of assaulting such a position. Any advance must be well planned, with elevated firings positions abound, the chalk-lined trenches will have to be utilised during the approach to ensure some level of safety before starting the attack.
During April of 1917 the four divisions of the Canadian Expeditionary Force fought together for the first time to claim their most celebrated military victory. In a combined assault from the Allied forces during the spring of 1917, the Battle for Arras saw the Canadian forces strike Vimy Ridge, a major strongpoint for the Germans, hoping to divert attention away from the French assault happening at the Aisne river to the south.
After spending many years as backwater stores, the Combles valley in the north of France was captured by the British Expeditionary Force in late 1916 and helped spring the entente’s advance. Devastated by the earlier barrages, the Combles valley now sits deformed and littered with destroyed houses, blasted walls and abandoned land ships. Heavy rainfall has left the ground waterlogged and hazardous, leaving pools of standing water across the field.
The Battle of Poelcappelle was fought in Flanders, Belgium, on 9 October 1917 by the British Second Army and Fifth Army against the German 4th Army, during the First World War. The battle marked the end of the string of highly successful British attacks in late September and early October, during the Third Battle of Ypres. Only the supporting attack in the north achieved a substantial advance.
On the main front the German defences withstood the limited amount of artillery fire achieved by the British after the attack of 4 October. The ground along the main ridges had been severely damaged by shelling and rapidly deteriorated in the rains, which began again on 3 October, turning some areas back into swamps.
As the summer of 1917 arrived the battle for West Flanders stepped up in pace. In order to gain control of critical rail lines and supply routes, the Allies prioritised the capturing of the southern and eastern ridges of Ypres. The lush farmlands and fields were soon churned to muddy bogs with seemingly endless shell craters that marred the land.
Bombed buildings, huge shell craters and extensive trench networks make up the 2km² playable area that Zonnebeke offers. The narrow stretch of no-man’s land is broken up by a skeleton of a small village that has been demolished in the early skirmishes. Teams will need to ensure they carry their momentum as they approach these central capture points as the fight can become a stalemate.
The Meuse-Argonne Offensive was part of the final Allied offensive of World War I and was one of the attacks that brought an end to the War. With over a million American soldiers deployed to the front, it was the largest operation of the American Expeditionary Forces (AEF) in World War I.
Ranging from the dense woodland of the Argonne Forest, sprawling, extensive trenches and engulfing shell craters, the Argonne will be one of the most diverse environments in Beyond The Wire. Featuring 1km² of playable area, players will need to be alert to the enemies movement to prevent surprise assaults from all sides.
After a week of heavy shelling to disrupt German defences, the British and French armies advanced on the lines to the North and South of the Somme in hopes of pushing back the enemy. However, the German Empire had dug deep and reinforced their position which slowed the British and French forces, inflicting massive casualties with each day of fighting.
Spanning 1.2km² of playable area, the Frise battlefield features rolling hills, abandoned farm grounds and thick tree coverage that creates diverse biomes to fight over. This wide range of environmental features means Frise will have the most variety of the maps that will be launching at Early Access.
Cantigny will take players to be part of the spring offensive of 1918, and the first major assault that the AEF led, alongside the French Republic, since entering the war a year earlier.
Despite only being a small hamlet of farmyards, houses and shops, the village of Cantigny was important geographically to both sides with Paris, Amiens and the English Channel all within striking distance. After seeing many years of undisturbed peace despite seeing conflict earlier in the war, The German Empire took control of Cantigny during spring offensive in March 1918, and after suffering through a month of artillery exchange, the AEF launched a counter-attack to retake the small village.
Shifting the frontline to the first and second battle of the Marne, with this map being our most geographically diverse to date.
This field of battle features a variety of small villages, an airfield, farmland, forests, destroyed towns, river crossing, trench lines, ammunition depots, underground bunkers and a large Château situated on the highest point of the map.
Inspired by the conflict for Hartmannswillerkopf peak this map introduces a brand new biome filled with snowy hills, rocky outcrops and stone structures. Throughout World War 1 the French and German armies clashed on the mountain attempting to gain control of the vantage point, with both sides winning battles and taking control for a time.
Séchault was the site of an infamous battle from the Meuse-Argonne offensive where the Harlem Hellfighters gained renown. Charging through the hills of Séchault shows the difficulties of assaulting such a position. Any advance must be well planned, with elevated firings positions abound, the chalk-lined trenches will have to be utilised during the approach to ensure some level of safety before starting the attack.
During April of 1917 the four divisions of the Canadian Expeditionary Force fought together for the first time to claim their most celebrated military victory. In a combined assault from the Allied forces during the spring of 1917, the Battle for Arras saw the Canadian forces strike Vimy Ridge, a major strongpoint for the Germans, hoping to divert attention away from the French assault happening at the Aisne river to the south.
After spending many years as backwater stores, the Combles valley in the north of France was captured by the British Expeditionary Force in late 1916 and helped spring the entente’s advance. Devastated by the earlier barrages, the Combles valley now sits deformed and littered with destroyed houses, blasted walls and abandoned land ships. Heavy rainfall has left the ground waterlogged and hazardous, leaving pools of standing water across the field.
The Battle of Poelcappelle was fought in Flanders, Belgium, on 9 October 1917 by the British Second Army and Fifth Army against the German 4th Army, during the First World War. The battle marked the end of the string of highly successful British attacks in late September and early October, during the Third Battle of Ypres. Only the supporting attack in the north achieved a substantial advance.
On the main front the German defences withstood the limited amount of artillery fire achieved by the British after the attack of 4 October. The ground along the main ridges had been severely damaged by shelling and rapidly deteriorated in the rains, which began again on 3 October, turning some areas back into swamps.
Featuring all the classic weapons one would expect in a World War 1 game: rifles, pistols, shotguns, machine guns and a collection of melee weapons.
Experience a tactical close-quarters melee combat system, better than anything seen in a WW1 game to date.
Take part in epic battles with up to 100 real-world combatants, from large open maps to tight claustrophobic trenches.
There are many ways to play Beyond the Wire. Learn the basics in the Shooting Range, or enlist yourself straight into our multiplayer gamemodes.
Each sector must be captured before the assault can advance. These objectives will become strategic positions that can be exploited to assist the next advance. If attacking teams capture one objective they will need to remain in control as they continue their assault.
One team will need to prepare for an assault. The attacking team needs to capture sectors and push to the defender's HQ. Defending forces must hold until the assaulting team has run out of time. Attacking teams will need to break from the safety of their entrenched positions.
Each sector must be captured before the assault can advance. These objectives will become strategic positions that can be exploited to assist the next advance. If attacking teams capture one objective they will need to remain in control as they continue their assault.
One team will need to prepare for an assault. The attacking team needs to capture sectors and push to the defender's HQ. Defending forces must hold until the assaulting team has run out of time. Attacking teams will need to break from the safety of their entrenched positions.
Each sector must be captured before the assault can advance. These objectives will become strategic positions that can be exploited to assist the next advance. If attacking teams capture one objective they will need to remain in control as they continue their assault.
This mode is broken up into a number of timed phases. In each phase players contest over a sector of territory with multiple small capture points. Win by controlling the majority of the points and then move onto the next territory in direction of the losing team's HQ.
Aiming to replicate the push-pull, attack and counter-attack of trench warfare, this game mode forces players to gain control of the same territories across the battlefield. Take control of the open battlefield before pushing on to the enemy's close quarters trench system.
This mode is broken up into a number of timed phases. In each phase players contest over a sector of territory with multiple small capture points. Win by controlling the majority of the points and then move onto the next territory in direction of the losing team's HQ.
Aiming to replicate the push-pull, attack and counter-attack of trench warfare, this game mode forces players to gain control of the same territories across the battlefield. Take control of the open battlefield before pushing on to the enemy's close quarters trench system.
This mode is broken up into a number of timed phases. In each phase players contest over a sector of territory with multiple small capture points. Win by controlling the majority of the points and then move onto the next territory in direction of the losing team's HQ.