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Update: V0.11 Released!


Releases
May 18, 2021

Welcome Soldiers!

With the Steam Free Weekend around the corner, which will take place from Thursday, May 20th to Monday, May  24th, we are releasing an update to Beyond The Wire, which will address a variety of gameplay and balancing issues and optimizations. This update won't include any new content but should improve the gameplay feel overall.

Notable changes include the rework of various parts of Cantigny, Sniper scopes causing a glare to be visible from a distance, bolting speed being increased by 15%, the reduction of HMG accuracy over distance, stamina no longer depleting for sprinting or vaulting and the fixing of a variety of gameplay exploits.

We also have addressed a number of crashes and performance issues. Lastly, we've upgraded to Unreal Engine 4.23.1 which should help with additional stability.

Gameplay

New

  • Added “Central Nervous System” hitbox which allows one-shot kills over distance if players hit the spine area
  • Added scope glare to Sniper rifles

Changes

  • Increased bolting speed by 15%
  • Increased visibility of muzzle flashes for bolt action rifles
  • Disabled stamina consumption from player movement (running, vaulting, jumping). Focus aim and melee block still cause stamina to deplete.
  • Changed bayonet charges to no longer perform an attack when stopping the charge or running into other objects
  • Sappers can now rearm their Ladders on Ammunition Dumps
  • Reduced Heavy Machine Gun accuracy over distance
  • Reduced Heavy Machine Gun firing angle from 75 to 50
  • Reduced player rim light “glow” opacity from 0.5 to 0.15

Fixes

  • Fixed players being able to build emplacements while they are in an emplacement
  • Fixed players sometimes becoming invincible on emplacements

Weapons

  • Fixed SMLE MK III animation glitching out when spamming LMB during reload
  • Fixed MG08 ammo count not showing on the HUD
  • Fixed No. 20 Rifle Grenade being called “VB Rifle Grenade”

Maps

Ansoncourt

  • Added Ansoncourt Assault & Frontlines layers for FR
  • Fixed trench lamps rendering out too soon
  • Fixed terrain sticking out on bunker entrance at B2-4-5
  • Fixed floating trees at C2-1-9

Cantigny

  • Added more paths and repainted large sections of Cantigny
  • Added additional detailing
  • Reworked sightlines and negative space
  • Reduced foliage

Combles

  • Fixed some trees appearing glossy

Frise

  • Fixed missing fire particle effect

Poelcapelle

  • Fixed hole in the ground at B3-2-3
  • Fixed exposed water plane at C3-1-4
  • Fixed floating crater at C3-1-7
  • Fixed shadow in artillery shelter at C3-3-8 being too dark
  • Fixed exposed terrain at D3-4-9

Sechault

  • Fixed an exposed edge of a water plane at C3-3-5
  • Fixed missing collision on trench wall at E3-4-5
  • Fixed foliage clipping through some walls at E3-5-1

Zonnebeke

  • Added additional polish
  • Improved areas around capture points
  • Improved performance by updating terrain
  • Reduced visual noise across the map
  • Fixed rendering distance for various objects
  • Fixed collisions for various objects

Art

  • Fixed Mk1 Grenade being oriented incorrectly
  • Fixed BEF cape clipping through head
  • Fixed decals on German medic role
  • Fixed weapon and player model shadows not being displayed correctly on different quality settings
  • Reduced the number of full beards on player models
  • Removed pixelated smoke effect

UI

  • Added BEF and HHF loading screens
  • Updated animations for Frontlines / Assault notifications
  • Updated Commander call-in map markers to scale with the actual radius
  • Updated blood screen effects when getting wounded
  • Attempted fix to address floating deployment screen
  • Fixed minimap alignment on all maps
  • Fixed rounds sticking out of weapon on deployment screen

Optimization

  • Optimized collision for various trench objects
  • Optimized collision for farmhouses
  • Optimized collisions on dead trees

Miscellaneous

  • Upgraded to Unreal Engine 4.23.1
  • Fixed a crash related to SL abilities
  • Fixed a crash related to the new interaction system
  • Fixed a crash related to HUD widgets

Known issues

  • Changing stance causes the camera to flicker
  • New blood effect visibility doesn’t scale with the amount of damage take or health left
  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
  • VOIP widget role icon is not being displayed correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately

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