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Hotfix 0.11.2 Released

June 4, 2021

Welcome Soldiers!

We have a small hotfix to release which addresses a number of issues on our maps and includes new gameplay layers. Check out the changelog below!


Gameplay Layers

  • Updated MapRotation.cfg for server owners

    • Note: Delete your old map rotation and update your server to ensure outdated map names don't cause your server to crash
  • Added Sechault Assault 1915 GER vs FR

  • Added Zonnebeke Assault 1914 GER vs FR

  • Added Ansoncourt Assault 1915 GER vs FR

  • Added Ansoncourt Frontlines 1915 FR vs GER

  • Changed attacking team on Cantigny Assault GERvsFR from French to German

  • Changed attacking team on Chateau-Thierry Assault GERvsFR from French to German


  • Fixed large spools of barbed wire not being cuttable


  • Fixed floating trees at C2-2-8

  • Fixed grave collisions


  • Added easier ways to get out of BEF spawn

  • Fixed deep craters across

  • Fixes exposed water planes

  • Fixed floating assets

  • Fixed missing corpses


  • Fixed exposed trench line edges

  • Fixed no Collision on Trench Wall at E3-4-5

  • Fixed pile of corpses missing textures


  • Fixed static meshes clipping deeply through the roof of a trench foxhole at B2-5-4

  • Fixed a visible gap in the terrain at C3-7-3


  • Fixed melee weapons playing flesh bullet impact effects instead of melee impact effects.

  • Fixed issue with cannon muzzle smoke jittering

  • Fixed collision issues with earthen trenches on LOD3

  • Fixed ground decals projecting onto player models

Known issues

  • Changing stance causes the camera to flicker

  • No. 20 Rifle Grenade equip animation not properly lined up

  • No. 20 Rifle Grenade uses placeholder sounds

  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions

  • VOIP widget role icon is not being displayed correctly

  • Damage radius of field cannons will sometimes cause players to not be killed immediately