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Hotfix: 0.13.11596 Released!

November 11, 2021

Welcome Soldiers!

Our latest hotfix is out and aims to resolve various stability, performance, gameplay and visual issues since the 0.13 release.



  • Added alternate Rifleman role with Berthier 1907/15 to early war French team infantry sections
  • Added alternate Rifleman role with Ross Mk. III to Canadian late war infantry sections
  • Changed CEF recon role's side arm from Colt 1917 to Webley Mk VI
  • Decreased suppression scores from 15 to 5
  • Increased Section Leader teamwork , Section Leader spawn, and Rally Point scores from 1 to 5
  • Reduced Madsen magazine from 30 rounds to 25 rounds, increased max mags from 6 to 7
  • Reduced max time per objective on assault from 20 minutes to 16.5 minutes (15 minutes + 1.5 minute prep phase)
  • Reduced recoil of the RSC 1917
  • Removed ammo boxes from Signaller roles
  • Increased ammunition from 30 to 40 for all pistols
  • Removed reload UI audio feedback
  • Removed smoke grenades from rifleman roles
  • Unified naming of Berthier 1907/15 rifle across French and Harlem Hellfighter roles
  • Updated various loadouts
    • Section Leader 01: Revolver, Frag Grenade, Smoke Grenade
    • Section Leader 02: Semi-Automatic Pistol (or Revolver depending on faction), 2x Frag Grenade, Smoke Grenade
    • Section Leader 02: Rifle, Sidearm, Frag Grenade, Smoke Grenade
    • Light Machine Gunner: Primary weapon, Pistol, Melee Weapon (no longer has grenade)
    • Signaller: Removed ammo bag
    • Medic 01: Rifle, Smoke Grenade, Medic Bag
    • Medic 02: Pistol, Smoke Grenade, Medic bag
    • Commander 01: Revolver, Frag Grenade
    • Commander 02: Semi-Automatic Pistol (or Revolver depending on faction), 2x Frag Grenade


  • Fixed Harlem Hellfighter roles with Berthier rifles only rearming 3 magazines instead of 10 on Rally Point / Section Leader spawn



  • Added Newfoundland Regiment detachment to BEF on Poelcappelle layers
  • Added Stoßtruppen section to German Empire on Zonnebeke, Chateau-Thierry and Cantigny


  • Added missing medic and Signaller armbands for early war BEF
  • Added missing medic armbands for early war FR
  • Adjusted the HHF belt to better contour the tunic
  • Removed redundant medical decal from the medic roles
  • Fixed naming issue for weapons on CEF Officer late war and Recon leader late war



  • Adjusted playable area sizes on Ansoncourt, Chateau-Thierry, Combles, Frise, Poelcappelle and Vimy Ridge to be within blocking zones
  • Added out-of-bounds volume to fix exploits on Vimy Ridge
  • Fixed Frise river ending abruptly
  • Fixed collision size in asset causing collision issues in Ansoncourt
  • Fixed Sechault capture zone sizes
  • Fixed various issues on Vimy Ridge
  • Fixed Vimy Ridge firefight using full team template
  • Fixing bad spawn points on Vimy Ridge Frontlines
  • Fixed CEF Shooting Range loading HHF
  • Fixed floating cliff faces on Vieil Armand
  • Fixed missing ravine outside of the map on Vieil Armand


  • Optimized forest trenches


  • Fixed icon for password protected servers not updating
  • Fixed misaligned scoreboard columns
  • Fixed Chinese characters not being displayed correctly where new font is in use
  • Fixed passworded servers not displaying the lock icon correctly
  • Fixed not being able to favorite a server

Optimization / General Fixes

  • Fixed various server and client crashes
  • Optimized trench assets on Ansoncourt and Zonnebeke
  • Added missing LODs for Late War FR character equipment

Known issues

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround
    • 1. Open following file:


      If the file doesn't exist, create it.
      2. Add following lines at the end:
      [/script/engine.audiosettings] bDisableMasterEQ=True
      [Audio] bDisableMasterEQ=True

  • Ansoncourt Day: Looking through Binoculars can be overly bright
  • Ansoncourt underground bunkers have lighting issues
  • Assault capture points can sometimes not be captured, even if the objective shows up on the HUD. If you hear the ticking noise, capturing is successfully progressing
  • Changing Sensitivity Settings will break when joining a server or switching map and having Sensitivity Multipliers toggled on
  • Soldier Sensitivity Scaling settings will not apply to every weapon where it may be expected
  • Combat Record / Personal statistics do currently not display the scores correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • Deploying LMG bipods on walls while prone can lead to players teleporting under the map
  • Infantry section members will see a SL ability icon in the bottom left screen
  • M1895 “Potato Digger” is called M1985 “Potato Digger”
  • No. 20 Rifle Grenade uses placeholder sounds
  • Personal awards are not granted correctly
  • Players can get stuck within joining the process of joining a server
  • Saving the microphone will be reset after two restarts
  • Shooting Range for CEF vs GER loads HHF vs GER instead
  • Some CPUs can have degraded performance when Hyperthreading/SMT is active
  • Some surfaces do not show impact effects. Damage should still apply
  • Switching Audio quality in the options menu will cause a crash when connected to a server or when playing on the Shooting Range. Please restart the game to prevent that from happening.
  • VOIP widget role icon is not being displayed correctly