After revealing Château-Thierry, our February update is ready to ship! Featuring a brand new map, new weapons, gameplay changes and many fixes and improvements, Update 0.9 is live now!
Gameplay
New
Added Assault and Frontlines layers for our new map, Chateau-Thierry.
Added the ability to wind-up a melee attack by pressing & holding LMB, and releasing it by releasing LMB. Does not apply to affixed bayonets.
Added deployable duckboards to Rifleman role
Changes
Improved overall weapon handling
Improved pistol weapon handling
All spawn points now use a global wave timer, respawning the entire team at the same time. Players who get a spawn penalty will be pushed to the next wave.
Reduced Rally Point placement penalty from 30 seconds to 20 seconds
Reduced fall damage multiplier from 100 to 50 & Increased safe fall speed from 650 to 750
Placement of deployables will now get cancelled when getting wounded or incapacitated
Exiting emplaced weapons during a reload will stop the reload animation
Rally Points can now be placed when nearby section members are in an emplacement
Bayonet attacks will now interrupt rifle bolting
Optimization
Disabled cloth simulation on all windmill assets and disabled animation on damaged versions
Reduced terrain resolution on Frise and Ansoncourt
Optimized visuals and performance of sandbag assets
Optimized grass textures
Optimized falling leaves visual effects by converting them to GPU particles
Optimized trenches on Zonnebeke
Optimized burnt tree assets
Optimized Fokker Dr. I assets
Fixes
Fixed Rally Point nearby enemy radius being greater than 5 meters
Fixed grenade damage not affecting players if the terrain was slightly blocking the impact point
Melee weapons no longer cause damage on the initial wind-up
Commander abilities no longer register teamkills
Inactive capture zones no longer block Rally Point placement
Commander abilities no longer register teamkills
Chlorine Gas kills will now be properly attributed to the commander
Fixed melee not working on Shooting Range
Weapons
Added RSC Fusil Automatique M1917 to the French Assault role
Added Colt-Vickers 1915 to the AEF MG section
Added M1882 Officer’s Sabre to all Infantry Section Leader and Commander roles
Added Mk1 Trench Knife
Added Sharpened Spade melee weapon
Added French Nail melee weapon
Added M1916 Trench Knife
Note: 75mm field cannon and Hotchkiss 1914 were postponed due to technical issues. Expect them to be released soon.
Maps
New map: Chateau-Thierry
Reworked various areas on Frise
Various bugfixes on Shooting Range
Various bugfixes on Cantigny
Various bugfixes on Ansoncourt
Various bugfixes on Zonnebeke
Art
Enabled Runtime Virtual Texturing (better blending of objects with terrain)
Adjusted character jog animation to stop more smoothly
Fixed various environment assets using non-PBR values
Improved visuals of wet clothing on rainy maps
Improved visuals of various tree assets
Improved visuals of various wooden assets
Improved visuals of Cheval de Frise assets
UI
Updated main menu background
Fixed revive screen showing the name of players who were incapacitated while trying to revive
Added map icon for Field Phone that appears for commander and signaler
Added inventory count for Field Dressings and Sandbags
Miscellaneous
Fixed various server and client crashes
Fixed players being able to glitch out of the map boundaries when placing a Rally Point close by
Fixed Field Cannon collision disabling the ability to lean
Fixed German Ammo Bag not behaving like other ammo bags
Fixed Binoculars showing ammo count
Updated bayonet attack and charge screaming sounds
Fixed equipment and weapon becoming invisible when player is on an emplacement and it’s being dug down
Known Issues
Some wooden assets may have red textures
Ground textures show black dots / artifacts
Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.